![]() When your squad hit the deck though, that's a decision being made by their actual human operators. The vocal cues are automatic, the game using a wide variety of lines for allies and enemies alike to create the illusion of perfectly drilled tactical trickery at one moment, and panic and chaos at the next. ![]() The stuttering crackle of an assault rifle somewhere ahead causes friendly troops to shout warnings as they dive for cover. ![]() Or, at least, it always starts with the sound. It's one of the most harrowing and thrilling depictions of combat I've ever seen, and I think it's a goddamn work of art. Insurgency: Sandstorm is more than a distraction. I've tried many multiplayer military shooters over the years but I've never thought of one as more than a passing distraction until now. This is what it must feel like to enjoy Battlefield or Call of Duty.
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